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Red Alert 3 Patch 1.05

Posted on Friday, December 05 2008 @ 14:50:28 CET by

  • DRM De-authorization - if you've maxed out at 5 machines, you can easily de-authorize any installation in-game with a few simple clicks
  • Balance exploit fix – Added capture delay on Engineers
  • Balancing Allies vs. Empire of the Rising Sun --- Specifically tuning Allied aircraft rush against Rising Sun
  • Added the ability to see player’s stats in the online lobby
  • Added Co-op lobbies - so you can easily find your next best-friend-co-Commander
  • Official Release of Red Alert 3 Worldbuilder - download it above!
  • A critical list of balance and technical changes - click the forum thread link to view the entire list
Full changelog:

This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more.

<Balance Changes>

· During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.

· Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50.

· Reduced the cost of the Allied Harvester from 1400 to 1000.

· The Allied Refinery's sell price has been increased from 300 to 500.

· The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores.

· The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23.

· The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased.

· Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes.

· Fixed an exploit where players could get two infantry units out of a Power Plant when selling it.

· Construction Yards will now spawn an Engineer when destroyed.

· Construction Yards will now spawn an Engineer when sold on the water.

· Akula Subs will now be much easier to target as they surface to fire.

· The Soviet Ore Collector now has a proper cooldown time on its secondary ability.

· The Soviet Super Reactor will now damage aircraft when destroyed

· Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy.

· The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry.

· Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles.

· The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance.

· The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones.

· Fixed an exploit where players could get the Sky-wing to land on dry land.

· The map reveal from Observation Posts is no longer obstructed by various terrain heights.

· Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure.

· The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability.

· Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving.

· Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws.

· Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase.

· Fixed an exploit where players could change faction right before the game countdown finished.

· Fixed an exploit where players could disconnect from games and still gain benefits to their record.

· In 2v2 team games, teammates will always start next to each other.

· Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second.

<User Interface Enhancements>

· Added several Co-op lobbies to the lobby list.

· Added the ability to see a player's stats in the online lobbies. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank.

· Vertical sliders in the menus can now be scrolled using the mouse wheel.

· Added the Broadcast option under the Rules Tab for Custom online matches.

· When players change map size in the game setup screen, the appropriate number of slots will be opened.

· The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column.

· Added the proper Observer panel when observing online matches.

· Added the ability to Whisper to players in different lobbies.

· Players can now see Whispers while in the Game Setup screen of an online match.

· The host of a Co-op campaign match will now receive a notification when they send an invite to other players.

· When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.

· The player will no longer be kicked back to the main menu after entering an incorrect password for an online game.

· At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.

· Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat.

· Players will now receive a message that the lobby is full when attempting to join a full lobby.

· Added a refresh button onto the custom match lobby screen.

· Added more details into the invite request a player has received.

<Bug Fixes>

· Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle.

· Fixed a bug where the progress bar for structures was not displaying when their production was paused.

· Fixed a bug where the Terror Drones were receiving a garrison cursor when hovering over civilian buildings in the shroud.

· If the Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time.

· Fixed a bug where corrupted graphics would display when issuing Planning Mode commands extremely close to the selected unit.

· Fixed a bug where Spies would retain the Tesla effect after using Bribe while disguised as a Tesla Trooper.

· The Mission Menu map will now properly display bridges.

· The Riptide ACV will now properly fire its torpedoes when force firing in the water.

· A Terror Drone will now properly grey out the unpack command of an enemy unit affected by the Stasis Ray.

· Fixed a bug where units would potentially warp when being disengaged from an enemy Apocalypse Tank's magnetic harpoon.

· A Reverse Move command will no longer be cancelled when a non-movement secondary ability is toggled midway through the move command.

· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush if used before reaching its build waypoint.

· Empire of the Rising Sun vehicles can no longer transform through bridges.

· Fixed a bug where Empire of the Rising Sun cores were not unpacking if the player saved a game while the core was moving to its destination.

· Fixed a bug where hosting or joining a multiplayer match was causing your VOIP settings to default to Voice-Activated.

· Fixed a bug where VOIP settings were being set back to default after finishing a game.

· Torpedoes will no longer follow amphibious units onto land.

· Fixed a bug where the Twinblade would sometimes go underground when attempting to pick up passengers.

· Fixed a bug where the Terror Drone would sometimes have difficulty garrisoning inside a Twinblade.

· Fixed stability issues with joining, leaving, and re-joining network games.

· The research of Heightened and Max Clearance can now be continued after being paused.

· Twinblades will no longer be damaged when picking up a vehicle infected with a Terror Drone.

· Fixed an issue where aircraft would go underground when landing at their airfield or airbase.

· The Apocalypse Tank will now display its grinder effects on Medium and lower LOD

· Fixed a bug where your Co-commander's MCV would sometimes fail to unpack after destroying the Tesla Coils in mission Allied 03.

· Fixed a desync for when an observer toggled between players in an online match.

<Other Changes>

· Added DRM Deauthorization into both the launcher and Options menu in-game. Clicking the "Deauthorize" button will deauthorize the computer from playing Red Alert 3, allowing players to run the game on a different computer. Restarting the game on the original computer will reauthorize Red Alert 3 on that machine.

· Added status pips for units being healed by Hospitals.

· The Bullfrog can now target an area for passengers to be ejected even if that area is currently out of range.

· After the Free Trade power is purchased, additional numbers will now display from refineries indicating the power's benefit.

· Infantry will now play a meta-impact animation when hit with V4 rockets.

· Tanya will now receive a C4 cursor when hovering over enemyvehicles and ships.

· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to better reflect the functionality of the powers.

· Commando units will no longer receive a garrison cursor when hovering over Ore Nodes and tech structures under the fog-of-war.

· Chrono Rifted units can now be selected by control group number after warping back in.

· Valid structures will now receive a rally point mouse cursor when hovering over bridges.

· Conscripts, Peacekeepers, and Imperial Warriors will now receive a counter-garrison cursor when hovering over valid civilian structure targets.

· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze ability.

· Added Ammo Pips for respective units into their portrait.

· Units with the disguise ability will now display a unique disguise cursor when hovering over valid disguise targets.

· Burst Drones that are attached to units will now show up on the mini-map.

· Vehicles that have been pilot sniped can now be crushed appropriately.

· Added a sound effect for placing camera bookmarks.

· Added a sound effect for the game countdown timer

· Added Victory/Defeat music to the end of a multiplayer match.

· Improvements to how stats are tabulated in the post-game summary.

· Improved the overall AI management of Harvesters.

· Improved the push-to-talk functionality of VOIP while playing a Co-op campaign mission.

· Power Plants will now turn dark when infiltrated by an enemy unit.

· The Athena Cannon will now receive unique firing FX when it achieves Heroic veterancy.

· The Dolphin will now receive unique firing FX when it achieves Heroic veterancy.

· The Striker VX will now receive unique firing FX when it achieves Heroic Veterancy.

· The Sky-wing will receive unique firing effects when it achieves Heroic Veterancy.

· The wrench repair icon will now display on structures that are being repaired by your co-commander.

· Infantry units will now correctly evacuate from a transport vehicle that has been pilot sniped by Natasha.

· Replays will now provide users with a Telestrator.

· Added descriptive text for the "Destroy the Generators" bonus objective in campaign mission Allied 05.

· Added an extra health bar to the Athena Cannon to indicate the strength of its shield and/or point defense drones.

· The first unit selected for Chrono Swap will now have an icon denoting its selection.

· Infantry units will now fall to the ground when killed while parachuting.

· Expanded the variety of animations for Yuriko Omega.

· Added several people to the game's credits.

· Fixed various typos and made certain dialog messages more clear.

· Various other bug fixes.

Program Information

Games and patches

Works on:

Product page: here

Download: Red Alert 3 Patch 1.05


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