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MAME 0.100

Posted on Friday, September 16 2005 @ 00:44:43 CEST by LSDsmurf

  • Source Changes
    • Fixed crash in some games when using a low sample rate or -nosound.
  • Fixes crashes in the following drivers:
    • Beat Head (video update)
    • Hit Me (graphics decode)
    • Imago (palette setup)
    • Legend of Kage bootlegs (accessing invalid CPU)
    • Rock Climber
    • Speed Attack (palette out of range)
  • TumblePop driver updates:
    • split driver into tumblep.c and tumbleb.c
    • tumblep.c runs the original tumble pop sets and use now using deco16ic.c for the gfx.
    • tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc.)
  • Kludged around glitches in Monster World. [David Haywood]
  • Cross Pang is now using the sprite draw copied from tumbleb.c instead as the game also seems to be based around Tumble Pop designs, as a result the 'Alpha Blend' bit has been removed and replaced with a flicker sprite bit like Tumble Pop which looks more correct to me. Also changed some default settings.
  • Corrected Indian Battle DIP switches.
  • Updated D-Day DIP switches to use conditionals.
  • More Namco sound/MCU updates:
    • Fixed analog controls for Ridge Racer and Rage Racer
    • Fixed sound/music to play in System 22 games
    • Fully share the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2.
  • New clones added
    • G-LOC R360
  • New games marked as GAME_NOT_WORKING
    • Rebus

Program Information

Games and patches

Works on:

Product page: here

Download: MAME 0.100

Legacy comment system closed, use Disqus

Re: MAME 0.100
by Anonymous on Saturday, October 08 2005 @ 21:54:52 CEST
If onley someone could brake it down and we can get the config file as updated with the game names for neorage 0.8.


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