Warzone 2100 2.0.4

Posted on Sunday, August 27 2006 @ 19:51 CEST by LSDsmurf

General:
  • MacOS / big endian support
  • Desktopmenu entry for Linux (AutoPackage/Debian package)
  • Different minimap modes (backported from 0.2.3)
  • Fix crash when not properly creating the write dir on Windows
  • Fix crash when using uppercase savegame names on Linux
  • Several security fixes
  • Other bug fixes
Sound:
  • Fixed music playlist loading and ogg music playback
Graphics:
  • 16bpp "supported" (basic playing possible, graphics glitches may occur, eg. missing progressbars)
Data:
  • Warzone uses AI from original version 1.10
  • AI reacts faster and builds stronger and more high-tech things
  • Fixed a bug which prevented the AI from creating oil derricks
  • Data is now stored in "Documents and SettingsUsernameMy DocumentsWarzone 2.0" (in your local language) on Windows
Scripting:
  • Support for functions (including local variables, arguments and return values)
  • String support
  • AI can now send and recieve text messages
  • Many new predefined functions
Debugging:
  • Cheat mode access changed
  • Logfile shows revision and version
  • Script parse errors now report filename and line number
  • Warzone is now a full Windows app. Debug output goes to stdout.txt/stderr.txt
  • You can now add any number of own debugging callbacks to output to various media. Current implementations: stderr, -debugfile and Windows debugger. See lib/framework/debug.c, src/clparse.c and src/main.c for examples
  • Debuging now outputs the same on all compilers
Build system:
  • Makefile.raw system improved. Works without sh/MSys now.
  • AutoMake build now requires version 1.8

Program Information

Category:
Games and patches
Type:
Free


Version:
2.0.4
Size:
/
Works on:
Windows


Product page: here

Download: Warzone 2100 2.0.4



Loading Comments