Warzone 2100 2.0.4
Posted on Sunday, August 27 2006 @ 19:51 CEST by LSDsmurfGeneral:
- MacOS / big endian support
- Desktopmenu entry for Linux (AutoPackage/Debian package)
- Different minimap modes (backported from 0.2.3)
- Fix crash when not properly creating the write dir on Windows
- Fix crash when using uppercase savegame names on Linux
- Several security fixes
- Other bug fixes
- Fixed music playlist loading and ogg music playback
- 16bpp "supported" (basic playing possible, graphics glitches may occur, eg. missing progressbars)
- Warzone uses AI from original version 1.10
- AI reacts faster and builds stronger and more high-tech things
- Fixed a bug which prevented the AI from creating oil derricks
- Data is now stored in "Documents and SettingsUsernameMy DocumentsWarzone 2.0" (in your local language) on Windows
- Support for functions (including local variables, arguments and return values)
- String support
- AI can now send and recieve text messages
- Many new predefined functions
- Cheat mode access changed
- Logfile shows revision and version
- Script parse errors now report filename and line number
- Warzone is now a full Windows app. Debug output goes to stdout.txt/stderr.txt
- You can now add any number of own debugging callbacks to output to various media. Current implementations: stderr, -debugfile and Windows debugger. See lib/framework/debug.c, src/clparse.c and src/main.c for examples
- Debuging now outputs the same on all compilers
- Makefile.raw system improved. Works without sh/MSys now.
- AutoMake build now requires version 1.8
Program Information Category: Games and patches Type: Free Version: 2.0.4 Size: / Works on: Windows Product page: here |
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