K-3D 0.6.5.0

Posted on Sunday, December 17 2006 @ 14:33 CET by

Changelog:
  • ENH: FrozenMesh, K3DMeshInput, and OBJMeshInput plugins have a "reset" button in the Node Properties Panel that forces an update
  • BUG: Directed graph loop-detection code didn't work in all cases
  • COMP: Python tutorials weren't getting installed
  • BUG: Fixed problem running external render engines on Win32 (again) - the executable location is automatically added to PATH at runtime
  • ENH: Win32 installer no longer alters the system/user PATH
  • COMP: Revert inadvertent change to the code::blocks build
  • ENH: k3d::system::spawn_sync() and k3d::system::spawn_async() log the PATH for debugging
  • ENH: Reverted k3d::system::spawn_sync() to use the same implementation on all platforms (special-casing Win32 turned-out to be unnecessary)
  • BUG: Fix problems starting external applications (Aqsis, Pixie) on Win32
  • BUG: The switch to shared mesh instance archives broke automatic RenderMan shader compilation
  • BUG: File > Revert command didn't update the UI layer correctly
  • COMP: Fix compile-error building QR plugin with gcc 4.0

Program Information

Category:
Tools and Utilities
Type:
Free


Version:
0.6.5.0
Size:
32.7MB
Works on:
Windows


Product page: here

Download: K-3D 0.6.5.0



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