K-3D 0.6.5.0
Posted on Sunday, December 17 2006 @ 14:33 CET by Thomas De MaesschalckChangelog:
- ENH: FrozenMesh, K3DMeshInput, and OBJMeshInput plugins have a "reset" button in the Node Properties Panel that forces an update
- BUG: Directed graph loop-detection code didn't work in all cases
- COMP: Python tutorials weren't getting installed
- BUG: Fixed problem running external render engines on Win32 (again) - the executable location is automatically added to PATH at runtime
- ENH: Win32 installer no longer alters the system/user PATH
- COMP: Revert inadvertent change to the code::blocks build
- ENH: k3d::system::spawn_sync() and k3d::system::spawn_async() log the PATH for debugging
- ENH: Reverted k3d::system::spawn_sync() to use the same implementation on all platforms (special-casing Win32 turned-out to be unnecessary)
- BUG: Fix problems starting external applications (Aqsis, Pixie) on Win32
- BUG: The switch to shared mesh instance archives broke automatic RenderMan shader compilation
- BUG: File > Revert command didn't update the UI layer correctly
- COMP: Fix compile-error building QR plugin with gcc 4.0
Program Information Category: Tools and Utilities Type: Free Version: 0.6.5.0 Size: 32.7MB Works on: Windows Product page: here |
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