First up, NVIDIA promises performance gains of up to 23 percent for its RTX SUPER video cards in games like Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z. This is versus the GeForce 431.60 driver. The biggest gains are recorded in Apex Legends.
Next, the driver adds support for three more G-SYNC Compatible displays and introduces a new ultra-low latency option for faster input response:
New Ultra-Low Latency Options For Faster Input Response We know that gaming isn't just about raw FPS - gamers also want great image quality and faster response times. So we're introducing a new Ultra-Low Latency mode that gives gamers the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there.GeForce 436.02 also adds 30-bit color support for the GeForce and TITAN series, and has a new Sharpen Freestyle filter in the GeForce Experience tool.
The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the "Maximum Pre-Rendered Frames", the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness.
With the release of our Gamescom Game Ready Driver, we're introducing a new Ultra-Low Latency Mode that enables 'just in time' frame scheduling, submitting frames to be rendered just before the GPU needs them. This further reduces latency by up to 33%.
Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity.
To select a Low Latency mode, open the NVIDIA Control Panel, head to "Manage 3D Settings", and scroll down to "Low Latency Mode". Three options are available:
Off: The game's engine will automatically queue 1-3 frames for maximum render throughput On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers Ultra: Submits the frame just in time for the GPU to pick it up and start rendering
Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame).
Interestingly, NVIDIA also beats Intel to the punch by delivering GPU integer scaling. This fan requested feature results in better image quality when playing old games or pixel art games on high-resolution displays. Unfortunately, integer scaling does require a Turing GPU:
Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased.
Well, we've heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible!
When enabled in retro games, emulators and pixel-art titles that lack resolution-scaling filters, the difference in clarity and fidelity is dramatic:
Please note, if you make your own image comparisons, they cannot be created with traditional screenshot techniques as the display scaler will be compared to the GPU scaler. Instead, photograph the display, or use a hardware capture card that records the final image as output to the screen.