"BT: You also worked on The Sims 2, which obviously has a massive appeal with girl gamers. Do you think you’ll get the same success with Spore?Read on over here.
TV: Well, we hope so. Evolution is a topic which isn’t really gender-based or relevant in the way The Sims was. If you think about The Sims then it was very relevant in terms of what…well, everyone knows what a bathtub does and what a cooker does. With Spore though, it’s a little harder to make the gameplay relevant to people, but the core ideas behind it would appeal (we think) to female gamers too.
The idea of customisation, sandbox gameplay – the idea of making something, putting something into a world and then just seeing what happens. All the social networking tools in the game, the sharing of content is all very much like The Sims, but taken a lot further.
It’s hard to say though. We hope it’ll do well, but we’re waiting and seeing. We’re definitely taking into consideration things like difficulty levels for different markets. Like for the creator systems – it’s likely that a lot of females will just want to make things and not even play the game. They might enjoy just sharing it with others."
More Spore - An interview with Thomas Vu
Posted on Monday, February 18 2008 @ 5:34 CET by Thomas De Maesschalck