XGI to support SM 3, but to drop multi core models

Posted on Wednesday, October 20 2004 @ 23:21 CEST by Thomas De Maesschalck
XGI Technology, a developer of graphics processors and a maker of graphics cards, said it would resign from the conception of multi-GPU technologies and will support Pixel Shaders 3.0 technology with its future PCI Express x16 graphics processors.
>br> “Next year we are pushing out XG45/XG47/XP10. XG45 supports Pixel Shaders 3.0 and native PCI Express, and the XG47 is the lower end. XP10 is for mobile [market]. There will be some special technologies [announced] at the end of the year/beginning of next year,” said Danny Lee, Corporate Marketing Manager for XGI, in an interview to TechConnect Magazine.

Earlier this year XGI was planning to unveil the new graphics processors already this year, but then redesigned its plans and said it would roll-out innovative visual processing units in early 2005. The new processors were expected to feature “enhanced capability that will allow XGI to compete head-to-head with its market rivals”. Some sources close to the company suggested that the new products for XGI would support Shader Model 3.0.

More info at X-bit Labs


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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