AMD: High volumes of PS4 and Xbox One chips are no problem

Posted on Thursday, June 27 2013 @ 12:38 CEST by Thomas De Maesschalck
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Speaking to GamesIndustry International, AMD corporate vice president and general manager of Semi-Custom Business Saeid Moshkelani revealed that the PS4 and Xbox One APUs have been under development for over two years. Moshkelani also said that high volume shipments of these APUs are no problem for AMD.
Microsoft's Xbox One and Sony's PlayStation 4 are expected to launch this holiday season. While Microsoft has had a rough time post-E3, Sony has raised sales estimates of the PlayStation 4 and GameTrailers recently reported that Sony has also allowed GameStop to take "unlimited" pre-orders on the PlayStation 4. We asked Moshkelani if AMD was prepared to handle the demand for both consoles on the manufacturing side.

"From a manufacturing perspective, in a year we ship tens of millions of units," he replied. "So we have a very strong manufacturing base for our APUs and discrete graphics. We leverage the same manufacturing infrastructure to develop for game consoles. So the volumes were not something that actually raised an eyebrow for us, because we're already in high-volume manufacturing."
Full details over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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