DirectX 11.2 to introduce Tiled Resources

Posted on Friday, June 28 2013 @ 13:26 CEST by Thomas De Maesschalck
Microsoft logo
Microsoft revealed at the BUILD conference that it's working on DirectX 11.2 and that this new API will introduce Tiled Resources, a new feature that will enable game developers to pack a lot more detail by allowing your main system RAM to be used alongside your graphics card's RAM to enhance texture detail. Unfortunately, it appears this feature will be exclusive to the Xbox One and DirectX 11.2, which will only be released for Windows 8.1. Details about other changes in DirectX 11.2 can be found over here.
Windows 8.1 Preview includes a new Direct3D feature called tiled resources, which exposes a limited virtual graphics memory model to apps and thereby permits loose mapping between logical resource data and physical memory. This allows the creation of large logical resources that utilize small amounts of physical memory. This is useful (for example) with terrain in games, and app UI.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments