Windows 8.1 Preview includes a new Direct3D feature called tiled resources, which exposes a limited virtual graphics memory model to apps and thereby permits loose mapping between logical resource data and physical memory. This allows the creation of large logical resources that utilize small amounts of physical memory. This is useful (for example) with terrain in games, and app UI.
DirectX 11.2 to introduce Tiled Resources
Posted on Friday, June 28 2013 @ 13:26 CEST by Thomas De Maesschalck