DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
November 14, 2018 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 172 people online.

 

Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
 

Follow us
RSS
 

DirectX 11.2 to introduce Tiled Resources

Posted on Friday, June 28 2013 @ 13:26:52 CEST by


Microsoft logo
Microsoft revealed at the BUILD conference that it's working on DirectX 11.2 and that this new API will introduce Tiled Resources, a new feature that will enable game developers to pack a lot more detail by allowing your main system RAM to be used alongside your graphics card's RAM to enhance texture detail. Unfortunately, it appears this feature will be exclusive to the Xbox One and DirectX 11.2, which will only be released for Windows 8.1. Details about other changes in DirectX 11.2 can be found over here.
Windows 8.1 Preview includes a new Direct3D feature called tiled resources, which exposes a limited virtual graphics memory model to apps and thereby permits loose mapping between logical resource data and physical memory. This allows the creation of large logical resources that utilize small amounts of physical memory. This is useful (for example) with terrain in games, and app UI.




 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2018 DM Media Group bvba