Valve open-sources its DirectX to OpenGL software

Posted on Wednesday, March 12 2014 @ 10:14 CET by Thomas De Maesschalck
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Valve has made the Direct3D to OpenGL translation layer of Dota 2 available to the open source community. This piece of software enables the game publisher to take a standard DirectX Windows game and port it to Mac OS X or Linux/SteamOS. You can find the project at ToGL, with some tweaks it should be possible to make it work with other DirectX-based game engines as well.

ToGL intercepts calls to Direct3D and replaces them with an OpenGL equivalent. There's a performance hit of course, but it's relatively small. Unfortunately, ToGL only supports Direct3D 9.0c so this piece of software will probably primarily be used to re-release older titles on OS X or Linux.
The code, aptly named ToGL, was uploaded to GitHub by Valve developer Pierre-Loup A. Griffais — a fantastic name that he sadly abbreviates to Plagman. ToGL is taken straight from the Dota 2 source tree and supports a subset of Direct3D 9.0c, bytecode-level HLSL to GLSL (shader) translation, and some Shader Model 3 (SM3) support. The code is provided as-is and completely unsupported; Valve says you’re free to use it however you wish, and you can submit modifications to the GitHub repository if you like.
Source: ExtremeTech


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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