DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
January 16, 2018 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 101 people online.

 

Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
 

Follow us
RSS
 

Valve open-sources its DirectX to OpenGL software

Posted on Wednesday, March 12 2014 @ 10:14:30 CET by


logo
Valve has made the Direct3D to OpenGL translation layer of Dota 2 available to the open source community. This piece of software enables the game publisher to take a standard DirectX Windows game and port it to Mac OS X or Linux/SteamOS. You can find the project at ToGL, with some tweaks it should be possible to make it work with other DirectX-based game engines as well.

ToGL intercepts calls to Direct3D and replaces them with an OpenGL equivalent. There's a performance hit of course, but it's relatively small. Unfortunately, ToGL only supports Direct3D 9.0c so this piece of software will probably primarily be used to re-release older titles on OS X or Linux.
The code, aptly named ToGL, was uploaded to GitHub by Valve developer Pierre-Loup A. Griffais — a fantastic name that he sadly abbreviates to Plagman. ToGL is taken straight from the Dota 2 source tree and supports a subset of Direct3D 9.0c, bytecode-level HLSL to GLSL (shader) translation, and some Shader Model 3 (SM3) support. The code is provided as-is and completely unsupported; Valve says you’re free to use it however you wish, and you can submit modifications to the GitHub repository if you like.
Source: ExtremeTech



 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2017 DM Media Group bvba