NVIDIA claims GameWorks VR speeds up Unreal Engine 4 by up to 50 percent

Posted on Thursday, November 12 2015 @ 15:16 CET by Thomas De Maesschalck
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NVIDIA talked about its GameWorks VR technology at the VRX 2015 conference in San Francisco and revealed that this technology can deliver up to 50 percent speedups in Unreal Engine 4. You can read more at the firm's blog.
Tools like NVIDIA Multi-Resolution Shading are just one of the technologies we built into GameWorks VR. Multi-res shading works with VR headsets to put more performance where users can see it.

It delivers higher resolution at the center of the image, where our eyes are focused, and lower resolution at the periphery, where they’re not. Because VR headsets “warp” or distort the periphery of an image, Multi-res Shading saves graphics workload without sacrificing image quality.

As demonstrated at VRX using the UE4 demo Reflection Subway, this GameWorks VR technology will help VR developers get up to 50% more performance out of their UE4-based VR games and applications.
NVIDIA GameWorks VR claims


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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