Tools like NVIDIA Multi-Resolution Shading are just one of the technologies we built into GameWorks VR. Multi-res shading works with VR headsets to put more performance where users can see it.
It delivers higher resolution at the center of the image, where our eyes are focused, and lower resolution at the periphery, where they’re not. Because VR headsets “warp” or distort the periphery of an image, Multi-res Shading saves graphics workload without sacrificing image quality.
As demonstrated at VRX using the UE4 demo Reflection Subway, this GameWorks VR technology will help VR developers get up to 50% more performance out of their UE4-based VR games and applications.
NVIDIA claims GameWorks VR speeds up Unreal Engine 4 by up to 50 percent
Posted on Thursday, November 12 2015 @ 15:16 CET by Thomas De Maesschalck