The Anatomy of an Action Horror Game

Posted on Tuesday, October 31 2006 @ 7:09 CET by Thomas De Maesschalck
Futurelooks gets scarier by the minute...

In the spirit of Halloween, we've concocted our thoughts on what makes up the backbone of most Action Horror Games. This general guide steps through the key components of todays Zombie or Grotesquely deformed being infested Games and what makes them a scream.

Check it out over at Futurelooks.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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