We are not in competition with any other streaming company or technology, our business model is entirely different. I will be talking about it more during my up-coming speeches at video game conferences. (Develop this month, and GDC Europe are the next two.)
Our goals are really simple, to remove all the friction between hearing about a game and trying it out, to help reduce the cost of gaming, to grow video game audiences, to raise the revenue that publishers and developers can earn, and (most importantly) to make games accessible everywhere. If the iPhone App store has taught us anything, when you make it easy to check things out, you get a billion downloads.
Gaikai cloud gaming service shown off (video)
Posted on Monday, July 06 2009 @ 14:28 CEST by Thomas De Maesschalck
Dave Perry has shown off a demo of cloud-based game service Gaikai, this service reportedly has lower requirements than OnLive. You can find more details over here. A preview of Gaikai can be read at Eurogamer.