NVIDIA: First real DX11 games within six to twelve months

Posted on Saturday, Oct 10 2009 @ 03:00 CEST by Thomas De Maesschalck
NVIDIA Vice President Toni Tamassi and Director of TWIMTBP program Ashu Rege told FUD Zilla that it will take six to twelve months until the first real DirectX 11 games will arrive. They also claim that most games will still be basically DirectX 9 with some DirectX 10 and 11 effects, because most games are primarily being developed for consoles.
They still claim that all the game development will end up as DirectX 9 titles muscled up with some code to support DirectX 10 and 11, as games are primarily being developed for consoles and afterwards tweaked and polished to run well on PCs.

ATI expects Dirt 2 in December while Stalked DirectX 11 should be out in early 2010 and if all goes well for Nvidia they will have the DirectX 11 based Fermi out. Both Nvidia and ATI will push for more DirectX 11 games but we doubt that anyone will have any serious tessellation inside as you have to make all objects in low polygon and since consoles don’t have serious tessellation support, we don’t see this happening.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments



Use Disqus to post new comments, the old comments are listed below.


Re: NVIDIA: First real DX11 games within six to twelve months
by Anonymous on Thursday, Feb 04 2010 @ 05:02 CET
Ashu Rege is coming this February to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (gamedevelopersummit dot com) to talk about the novel uses of GPU computing for solving a variety of problems in game computing including game physics, artificial intelligence, animation, post-processing effects and others.