NVIDIA: Rasterization to stick around for at least another decade

Posted on Tuesday, September 07 2010 @ 0:10 CEST by Thomas De Maesschalck
NVIDIA director of graphics research David Luebke believes rasterization will stick around for at least another ten year because other technologies like ray tracing have a lot of peculiarities that cannot be efficiently solved using today's and tomorrow's hardware:
"Looking forward, increased GPU performance and programmability both combine to make simpler approaches - like ray tracing - practical. On the flip side, graphics is certainly not solved and there are many effects that we cannot do at all in real-time today, so you will continue to see games push forward on graphics innovation, new algorithms, new ways to use the hardware," said Mr. Luebke.

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"Forward rasterization is a very energy-efficient way to solve single-center-of-projection problems (like pinhole cameras and point light shadow maps) which continue to be important problems and sub-problems in rendering. So I think these will stick around for at least another ten years," stressed the director of graphics research at Nvidia.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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