DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
January 16, 2018 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 104 people online.

 

Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
 

Follow us
RSS
 

NVIDIA: Rasterization to stick around for at least another decade

Posted on Tuesday, September 07 2010 @ 00:10:53 CEST by


NVIDIA director of graphics research David Luebke believes rasterization will stick around for at least another ten year because other technologies like ray tracing have a lot of peculiarities that cannot be efficiently solved using today's and tomorrow's hardware:
"Looking forward, increased GPU performance and programmability both combine to make simpler approaches - like ray tracing - practical. On the flip side, graphics is certainly not solved and there are many effects that we cannot do at all in real-time today, so you will continue to see games push forward on graphics innovation, new algorithms, new ways to use the hardware," said Mr. Luebke.

...

"Forward rasterization is a very energy-efficient way to solve single-center-of-projection problems (like pinhole cameras and point light shadow maps) which continue to be important problems and sub-problems in rendering. So I think these will stick around for at least another ten years," stressed the director of graphics research at Nvidia.




 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2017 DM Media Group bvba