Kinecting the Dots: Where Motion Gaming Needs to Change @ Techgage

Posted on Saturday, November 06 2010 @ 7:00 CET by Thomas De Maesschalck
With the three major console developers having launched their respective motion technologies, the hungry demand for games that get people out of their chairs is being fed. But does that mean that current implementations are perfect? I don't think so, and attempt to explain the reasons why.

Read more at Techgage.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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