As graphics become increasingly realistic, the line between the game world and the real world becomes blurred. We examine the ethics of sex and violence in games and their impact on today's society.
"In the US, games are voluntarily rated by the ESRB. Unlike in Britain, there is no way to legally restrict the sale of a game to a certain age group, since the rating is not legally binding. In the UK and America banning a game is nigh-on impossible, with freedoms to play prevalent. This is not necessarily the case elsewhere. The Greek government banned the playing of computer games in public in 2002. The law was designed to combat online gambling, but had the effect that two LAN café owners were dragged into court for allowing people to play the team shooter Counter-Strike.."