DirectX and Shader Models; if you have been following PC gaming in the last few years you have been exposed to a lot of hoopla over both of these. There have been promises of “cinematic” gaming consisting of graphics like those seen in CG (Computer Generated) movies such as Final Fantasy: The Spirits Within. Here we are in 2006, four years since DirectX 9 has been released and two years the introduction of Shader Model 3.0 hardware. Yet, we haven’t even scratched the surface of the full ability of DirectX 9 and “cinematic” gaming..Read on over here.
DirectX 10 and the future of gaming
Posted on Wednesday, May 03 2006 @ 8:06 CEST by Thomas De Maesschalck
HardOCP writes on how DirectX 10 and its Unified Architecture may benefit gamers: