NVIDIA G80 GPU to have 32 pixel pipelines

Posted on Thursday, July 06 2006 @ 13:58 CEST by Thomas De Maesschalck
The upcoming NVIDIA G80 GPU will feature 32 pixel shaders and 16 vertex and geometry shaders.
ATI believes in a different religion. ATI believes that every Shader should become one, united and bellowed. No more segregation to Pixel and Vertex Shaders. If ATI makes a chip with 64 Shader units all of them can do Shader either vertex or pixel or geometry stuff all the time. You can check the stories at the bottom for a better explanation.

We don’t know the clock speed of the upcoming performer but we don’t believe Nvidia can get more than 700MHz out of it - we could be wrong about that.
More info over at The Inq.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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