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RTS Games: In Praise of Slowness
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Posted on Wednesday, November 29 2006 @ 07:34:41 CET by Thomas De Maesschalck |
Slowing down or speeding up things 10% doesn't make one iota of difference when trying to coordinate 8 fighters, 3 musketeers, 2 knights and 2 dwarf mortar teams to fight optimally in Warcraft III. By the time the fighters are whooping Grunts and the knights are positioned to overrun the Shaman, the mortar teams -- who were supposed to take out those damn watchtowers -- have already been slain by 3 axe-throwers that popped out of nowhere.
Read more at OC ModShop.
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