During a demo of the game being played by Fukuda, Collier showcased some of the impressive visual fidelity to be seen in Call of Duty 4--highly detailed foliage complete with fluttering butterflies in lush areas, particle-based clouds, a subtle depth of field effect when peering through a zoomed sniper scope, and convincingly flowing water ("This is our streaming technology," announced Collier, to a round of groans from those in the room). Also of note is the new real-time daylight system, which simulates a variety of factors relating to the time of day, and can be manipulated by the designers at any given moment. Collier pointed to several attractive setups--morning, mid-day, dusk, and so on.Read on over here.
Call of Duty 4: Modern Warfare interview
Posted on Saturday, June 16 2007 @ 10:41 CEST by Thomas De Maesschalck
ShackNews had an interview with the developers of CoD4.