Interview with Vicious Cycle Software

Posted on Friday, June 29 2007 @ 22:18 CEST by Thomas De Maesschalck
Firingsquad published an interview with game developer Vicious Cycle Software, a company that was recently acquired by D3Publisher.
FiringSquad: Last year Vicious Cycle started licensing their Vicious Engine game graphics tech to third party developers. With the purchase by D3Publisher will this licensing deal continue?

Eric Peterson: ABSOLUTELY! 100% YES! The Vicious Engine isn’t going anywhere. In fact, now that we are part of D3, we believe we have an even better opportunity to perform in this market. We are already seeing a boost in client interest because of the acquisition. I think that companies realize that the technology has an even better shot of staying on the market now that we are part of a larger organization. Unlike past engines on the market that get acquired, we aren’t shutting the doors in client’s faces. We want more clients and more games of all shapes and sizes made with the Vicious Engine. I also think that because we have the technology, other game developers who need an engine might also get to demonstrate their abilities to a publisher while learning/using the technology even in a demo phase. It is all good as far as we are concerned.
Read on over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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