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Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units

Posted on Monday, September 10 2007 @ 03:05:27 CEST by

Do existing applications really need so many graphics card ALUs? Do existing games really load these ALUs with enough pixel and vertex shaders? Is reduced number of units justified for Mid- and Low-End GPUs? Today we'll try to answer all these questions by analyzing performance of the GeForce 8800 GTX graphics card in several popular games with various numbers of ALUs enabled: 32, 64, 96, and 128.

Check it out over at Digit Life.



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