While other recently released titles like Bioshock and Medal of Honor:
Airborne are based on the visually stunning Unreal 3 engine, Enemy
Territory: Quake Wars has been built around a modified version of the Doom 3
engine with MegaTexture technology, which may not look as impressive anymore
in comparison.
However if you want to look at the bright side, Enemy Territory: Quake Wars
is by far a more system friendly title, as you are about to find out.
Taking the newly released ETQW demo, we have ran a number of tests to
determine what kind of hardware you need to enjoy this game with all the eye
candy turned on. The game has been optimized rather well and we found it to
be quite playable with a mid-range GeForce 8600 GT board using all the high
quality settings. We also discovered that this game is not nearly as
GPU-dependant as most other FPS titles. Rather, the processor has proven to
play a most vital role when it comes to performance, which will help justify
those overclocking ventures.
See how it performs at Techspot.
Enemy Territory : Quake Wars performance in-depth
Posted on Thursday, September 20 2007 @ 3:02 CEST by Thomas De Maesschalck