As we’ve mentioned in the past, all of these games use DirectX 10 shaders in different ways. Some games will use DirectX 10 to improve performance, while others will use DX10 shaders to improve graphics. Some games will undoubtedly even combine a mixture of the two. Crysis, for example, is expected to try and do both, while Epic’s DX10 optimizations are focused mainly on improving performance (although based on this interview it also looks like AA support and higher detail textures will be DX10 exclusive features). Because developers are all using DX10 differently, we’ve tried to do our best documenting how the various games perform and use DX10, with the BioShock and World in Conflict series of performance articles being our most recent example just last month.Check it out over here.
Is DirectX 10 worth it?
Posted on Monday, October 01 2007 @ 12:08 CEST by Thomas De Maesschalck