Every once in a while there's a lot of fuzz about violent games. The gaming industry uses ratings to indicate which games shouldn't be sold to kids but according to a survey by the National Institute on Media and the Family these ratings have little effect:
In its annual survey, the National Institute on Media and the Family reported that only 55 percent of retailers effectively banned the sale of mature, or "M" rated videogames to children under 17.
In 50 percent of the cases, a youth can purchase an M-rated videogame with nobody at the cash register taking notice, the institute said.
The 2007 survey showed that 12-year-old buyers who sought M-rated video games such as "Grand Theft Auto" or "Scarface" were able to purchase them half the time, and 15-year-olds, two-thirds of the time.
The study found that one of the reasons for the lax ratings enforcement was the age of the clerk, with older clerks being more compliant with store policies than younger clerks.