Halo 3 and The Art of Repetition

Posted on Friday, February 08 2008 @ 7:40 CET by Thomas De Maesschalck
Let’s take Halo 3, and, before I actually say anything about Halo 3, I should make a disclaimer digression. I had put up some articles about repetition in games on my blog, and how I felt that repetition is sometimes a good thing (more on that later), and may have implied that aspects of the Halo 3 campaign could have benefited from some more repetition, and I ended up with some comments that went something like this:

"Variety is the spice of life. Games with repetition suck. Your game will suck and no one will play it."

Now, I think I’ve played through the Halo 3 campaign about half a dozen times. I love the game—I even pre-ordered it. I enjoy fanboy speculation about Halo’s association to Marathon. While this does not make me an expert in all things Halo, I think it at least gives me license to critique and comment. So I say: fanboys, stand down!

Read on at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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