The latest newsletter from FutureMark unveiled some details regarding the company's upcoming benchmarks. FutureMark claims that the next version of 3DMark will take shaders to a "totally new level". Here's some more info on the engine behind the new 3DMark:
The second bit of info is that the Next 3DMark will use a new 3D-engine which dynamically builds HLSL shaders. The HLSL shaders are dynamically built and runtime compiled using the most optimal compilation target for the installed hardware. Of course, all compilations produce the same rendering. This is an engine structure that future games will be using. Dynamic shader generation is an efficient way to build large 3D worlds with a wide variety of different materials. Runtime compilation, to a target selected for the installed hardware, is a generic technique to produce the most optimal shaders for all hardware.
And here is a screenshot from their upcoming smartphone benchmark: