AMD announced today it has cancelled its Close-To-Metal GPGPU computing technology in order to focus on OpenCL and DirectX 11 Computational Shaders:
In his speech GPG CTO Technology Day held in Iceland’s capital, Raja Koduri, CTO of AMD GPG (ex-ATI), announced that AMD believes that the time for proprietary software solutions such as AMD's own Close-to-Metal and Nvidia's CUDA has passed.
As a result, AMD will throw its efforts behind DirectX 11 Computational Shaders and the OpenCL GPGPU language and will focus on standardized solutions only. Koduri highlighted the GPGPU advances made by companies such as CyberLink, PeakStream (which was acquired by Google), RapidMind, RogueWave, CAPS, ImageScan, Telenetics, Neurda and many others. It is apparent that many companies are bringing GPGPU-accelerated products to market, but AMD’s is going a somewhat different way as the company’s stream products will be aligned with DirectX 11 and OpenCL.
Koduri noted that a first product showcasing this strategy will be available in the first quarter of next year. Also, AMD is working on APU (Accelerated Processing Unit) at full speed, which is scheduled for debut in first half of next year.