OpenGL 3.0, GLSL 1.30 Released

Posted on Tuesday, August 12 2008 @ 3:22 CEST by Thomas De Maesschalck
From SIGGRAPH 2008, one of the premiere computers graphics conferences, the Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification. This is the first major update to this cross-platform 3D programming API since the OpenGL 2.1 release two years ago. In this article we have a bit of information on these OpenGL and GLSL updates and when we can expect to see the Linux graphics scene moving to this new standard.

More info at Phoronix.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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