NVIDIA GeForce GTX 260 to get more shaders in September

Posted on Thursday, August 21 2008 @ 21:03 CEST by Thomas De Maesschalck
Word is going around that NVIDIA is planning to introduce an updated version of the GeForce GTX 260 by mid-September. It's unsure whether this version will be made on a 55nm process but according to Expreview the new chip will have 24 more shaders. This should make the card more competitive against ATI's current offerings.
The original GTX 260 have 8 TPCs (Texture Processing Cluster) totally, but the new GTX 260 have 9 TPCs. That means the numbers of shader processor have been increased from 192 to 216. In G200 chip, one TPC contains 24 shader processors.

Other than the TPC upgrade, the other specs are keeps the same. That means the card still runs at 576/1242/999Mhz (core/shader/memory), Memory interface keeps 448bit, and memory size is 896MB.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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