The original GTX 260 have 8 TPCs (Texture Processing Cluster) totally, but the new GTX 260 have 9 TPCs. That means the numbers of shader processor have been increased from 192 to 216. In G200 chip, one TPC contains 24 shader processors.
Other than the TPC upgrade, the other specs are keeps the same. That means the card still runs at 576/1242/999Mhz (core/shader/memory), Memory interface keeps 448bit, and memory size is 896MB.
NVIDIA GeForce GTX 260 to get more shaders in September
Posted on Thursday, August 21 2008 @ 21:03 CEST by Thomas De Maesschalck