3D Realms not happy with Max Payne movie

Posted on Thursday, October 23 2008 @ 7:06 CEST by Thomas De Maesschalck
3D Realms CEO Scott Miller said in an interview that he's not happy at all about the new Max Payne movie, explaining the film has several fundamental story flaws and strays significantly from the game:
Reviews have been roundly terrible, however. Even Scott Miller, CEO of 3D Realms, the producer behind the Max Payne games, found the flick straying significantly from its source material.

"There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment," Miller told Edge.

For instance, he said that one of Max Payne's enemies, the drug distributor Jack Lupino, is "lamely killed by one of the film's non-action characters."

Miller said, "A big problem with the film is that we do not really know what is driving Max until we see the flashback scene showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason!

"Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him."


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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