Nvidia built its name around satisfying PC gamers' desire for better graphics, higher resolutions, and higher frame rates, from one GPU generation to the next. But around five years ago the Santa Clara-based chipmaker started looking beyond just 3D performance to a future where GPUs could be used for more than just rendering graphics.
General-purpose computing on graphics processing units (GPGPU) or GPU compute has already taken off in industries such as scientific modeling, where GPUs are used to run complex mathematical models sometimes tens or even hundreds of times faster than they could be performed on a CPU.
But later this year, GPU compute will also start to make inroads into the consumer market as both Microsoft and Apple introduce their latest operating systems, both of which have been designed to leverage GPU resources to improve performance when performing common activities such as watching high-definition video and editing photos.
GPGPU interview with NVIDIA
Posted on Saturday, June 06 2009 @ 14:10 CEST by Thomas De Maesschalck