GPGPU interview with NVIDIA

Posted on Saturday, June 06 2009 @ 14:10 CEST by Thomas De Maesschalck
DigiTimes had an interview with NVIDIA vice president of product marketing Ujesh Desai about GPGPU computing. You can read it over here.
Nvidia built its name around satisfying PC gamers' desire for better graphics, higher resolutions, and higher frame rates, from one GPU generation to the next. But around five years ago the Santa Clara-based chipmaker started looking beyond just 3D performance to a future where GPUs could be used for more than just rendering graphics.

General-purpose computing on graphics processing units (GPGPU) or GPU compute has already taken off in industries such as scientific modeling, where GPUs are used to run complex mathematical models sometimes tens or even hundreds of times faster than they could be performed on a CPU.

But later this year, GPU compute will also start to make inroads into the consumer market as both Microsoft and Apple introduce their latest operating systems, both of which have been designed to leverage GPU resources to improve performance when performing common activities such as watching high-definition video and editing photos.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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