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An Interview With Game Developer Terminal Reality
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Posted on Saturday, August 01 2009 @ 05:02:39 CEST by Thomas De Maesschalck |
After years of delays (including one cancellation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development; we recently had a chance talk with them about the game, the new engine, and the future of multi-core gaming. Come on by the site and check out what they had to say...
Read more at HotHardware.
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