BBC News reports the OnLive cloud gaming service will become publicly available on June 17. The gaming service has been in development for eight years and will enable you to play games from around 13 big game publishers without requiring expensive hardware or lengthy downloads. All the heavy lifting is done by remote data centers, which should ensure that players with low-end hardware can play games in relatively high quality.
Instead of games taking hours to download or buying them off the shelf, OnLive promises games on-demand.
"OnLive breaks the console cycle. We don't need new hardware devices," said company founder Steve Perlman.
That sentiment was echoed by his chief operating officer Mike McGarvey.
"We want to take your dollars from hardware and let you spend it on software. We are a new platform and we're building a network and infrastructure to last for the next 30 years of gaming, not the next five years," Mr McGarvey told reporters.