The new 3D Mark will carry the name "3D Mark 11", and we feel that it is definitely the most appropriate name for the benchmark, given that it will run only on DirectX 11 systems. That's right, no DirectX 10 support at all.
Secondly, the benchmark should feature in-game physics and we have no doubt it will look stunning in both 2D and 3D modes. As far as API's actually used to develop in-game physics - we're not certain did Futuremark continued to use PhysX, as it is now owned by nVidia or will the company go with Open Source approach with Bullet, or Intel-backed approach with Havok? As far as 3D standards go, we have reasons to believe that 3D Mark 11 will run flawlessly on both ATI and nVidia hardware.
3DMark 11 details unveiled
Posted on Friday, May 21 2010 @ 21:48 CEST by Thomas De Maesschalck