AMD’s Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya’s creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers’ ability to create games and computer-generated (CG) graphics. It is unclear when the plug-in becomes final and when game developers start to use it.Source: X-bit Labs
“AMD is committed to collaborating with partners like Autodesk on industry standards and open-source software solutions that open up a world of vivid visual experiences. This new plug-in will give CG content developers an open development path with OpenCL and a powerful solution for incorporating high-quality physics that offer realistic animation of how rendered objects move in a game or film," said Janet Matsuda, general manager of AMD Professional Graphics.
AMD plug-in adds Bullet Physics to Maya 2011
Posted on Thursday, March 03 2011 @ 20:17 CET by Thomas De Maesschalck