"Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost. SRAA targets deferred shading renderers, which cannot use multisample antialiasing.
SRAA operates as a post-process on a rendered image with super-resolution depth and normal buffers, so it can be incorporated into an existing renderer without modifying the shaders. In this way SRAA resembles Morphological Antialiasing (MLAA), but the new algorithm can better respect geometric boundaries and has fixed runtime independent of scene and image complexity."
Nvidia's Subpixel Reconstruction Antialiasing demo (video)
Posted on Thursday, March 31 2011 @ 14:19 CEST by Thomas De Maesschalck