This is really weird. Way before RAGE saw the light of day, Carmack himself said that the uncompressed textures of the game were around 150GB or so and that the PC would be getting better textures after release. Fast forward a couple of months and what PC gamers got was worse a game that featured worse textures than those of Doom 3. Some of gamers thought that it was due to the compression techniques that were used. Others thought that iD Software lowered the textures’ resolution in order to fit them on current generation consoles. Fact is however that iD did not create any textures that were of higher resolution.
As Carmack tweeted:
“there won’t be a super quality texture pack. Most of the source art isn’t at higher resolution, and comp effects weren’t that bad.”
Back in October, Carmack said that their first test of a higher res page file didn’t help much to improve the game’s visuals. Back then, we said that iD Software would not be making any high-resolution Texture Pack anytime soon and it seems that we were right.
Carmack: No high-res texture pack for Rage (PC)
Posted on Monday, April 02 2012 @ 12:20 CEST by Thomas De Maesschalck