DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, ATi, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
May 25, 2013 
Main Menu

Home
Info
News archives
Links
Articles
Howto
Reviews
 

Who's Online
There are currently 91 people online.

 

Latest Reviews
Antec soundscience halo 6 LED bias lighting kit
Noctua NM-I3 SecuFirm2 Mounting Kit
Two months with Windows 8
Cooler Master Silencio 650
CM Storm QuickFire TK mechanical keyboard
Kingston HyperX 3K 240GB SSD
Sennheiser HD 555
ROCCAT Pyra Wireless mouse
 

RSS
RSS





 

John Carmack: Linux is not the right platform for video games

Posted on Thursday, February 07 2013 @ 12:54:54 CET by


While Valve's Gabe Newell is enthusiastic about the potential of Linux for video games, id Software's John Carmack counters this by saying that Linux does not have what it takes to be the right platform for video games. Carmack believes it makes more sense to create a special emulator for Linux rather than to port video games to Linux, which is used by just 1.21 percent of PC users. Full details at X-bit Labs.
“I do get tempted to port to Linux for technical reasons – I would like to use Valgrind again, and Nvidia has told me that some experimental GPU features I would like to use for R&D would be easier to prove out on Linux. […] However, I don’t think that a good business case can be made for officially supporting Linux for mainstream games today. […] The conventional wisdom is that native Linux games are not a good market. Id Software tested the conventional wisdom twice, with Quake Arena and Quake Live. The conventional wisdom proved correct,” said John Carmack, the technical director of id Software, over at Reddit web-site.

“I truly do feel that emulation of some sort is a proper technical direction for gaming on Linux. It is obviously pragmatic in the range of possible support, but it should not have the technical stigma that it does. There really is not much of anything special that a native port does. […] Translating from D3D to OpenGL would involve more inefficiencies, but figuring out exactly what the difficulties are and making some form of “D3D interop” extension for OpenGL to smooth it out is a lot easier than making dozens of completely refactored, high performance native ports,” concluded John Carmack.



 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2013 DM Media Group bvba