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May 21, 2013 
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EA removes non-critical SimCity features to reduce server load

Posted on Friday, March 08 2013 @ 11:12:53 CET by


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In order to address SimCity server overload issues, EA decided to roll out a patch that disables a number of "non-critical" features from the game to help with server load and connectivity. Ironically, most of these features are the ones that would require an always-on Internet connection, such as the leaderboards and achievements. On top of that, EA also disabled Cheetah speed, a change that will surely further enrage its customers.

Changelog:
* Fix for crash caused most commonly occurring on servers experiencing lag. This crash would happen most often when claiming a new city when playing in a region.
* Fix for server select dialog not appearing on start-up if the server the player was last on is not available.
* Disabled Cheetah speed. Cheetah speed is is now the same as llama speed.
* Crash fix for finding closest points.
* Crash fixes in transport and pedestrian code.
* A fix cities having processing problems associated with helicopters.
Source: TT


 



 

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