Although neither strictly a defense nor merely an explanation of what we’ve been seeing over the past year, AMD wanted to sit down and better explain their position. This includes both why AMD’s products have been impacted in the manner they were, and why at the same time (and not unlike NVIDIA) AMD is worried about FRAPS being given more weight than it should be. Ultimately AMD believes that it’s to the benefit of buyers and journalists alike to better understand just what is happening, why it’s happening, and just what the most common tools can and are measuring.
What follows is based on our meeting with some of AMD's graphics hardware and driver architects, where they went into depth in all of these issues. In the following pages we’ll get into a high-level explanation of how the Windows rendering pipeline works, why this leads to single-GPU issues, why this leads to multi-GPU issues, and what various tools can measure and see in the rendering process.
AMD talks about GPU stuttering and the work to solve it
Posted on Tuesday, March 26 2013 @ 13:03 CET by Thomas De Maesschalck