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3DMark Sky Diver is now available for download

Posted on Thursday, June 12 2014 @ 11:19:16 CEST by


Futurmark announces the availability of its new 3DMark Sky Diver benchmark. This new test is designed for mainstream graphics cards, mobile GPUs and integrated graphics. It's available to anyone who purchased 3DMark.
Every single 3DMark user – more than a million and counting – will get Sky Diver as a free update. For new users, Sky Diver is unlocked and ready to use in all editions of 3DMark. And for a limited time, you can buy 3DMark Advanced Edition, which includes more tests, custom settings and other features, from Steam for only $9.99 (60% off). http://store.steampowered.com/app/223850/

Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It’s ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.

Together, Sky Diver and Fire Strike let you test the full range of DirectX 11 graphics hardware. Fire Strike is equivalent to testing a system with a modern DirectX 11 game on ultra-high settings. Sky Diver is more like running a game on normal settings. As a general guide:

  • If a system scores less than 2800 in Fire Strike you should run Sky Diver.
  • If a system scores more than 12000 in Sky Diver, you should run Fire Strike.

    Please note that Sky Diver and Fire Strike scores are not directly comparable.

    3DMark Sky Diver benchmark tests in brief
    Sky Diver includes a Demo, two Graphics tests, a Physics test and a Combined test. The Graphics tests measure GPU performance, the Physics test measures CPU performance, and the Combined test stresses both GPU and CPU. The Demo does not affect the score. Graphics test 1 focuses on tessellation and uses a forward lighting method. Graphics test 2 focuses on pixel processing and uses compute shader-based deferred tiled lighting. The Physics test introduces a new approach that extends the performance range for which the test is relevant. The test runs through four levels of work starting with the lightest and continuing to the heaviest unless the frame rate drops below a minimum threshold.

    The Combined test contains both graphics workloads and physics simulations to stress the CPU and GPU. The test uses a compute shader-based deferred tiled lighting method.



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