By providing more precise and dependable control, this allows developers to make better use of Async Compute, especially on latency/frame sensitive compute tasks. Moving on, we may see greater gains from Async in games as AMD allows more types of compute workloads to be optimized. Hopefully, this feature will reach GCN 1.0 cards but that depends on if the hardware is capable of it.
AMD Async Compute getting Quick Response Queue
Posted on Wednesday, April 06 2016 @ 13:54 CEST by Thomas De Maesschalck