Some cynics may wonder why the need for such insanely high AA modes. After all, when combined with a high screen resolution such as 1600x1200/2048x1536 for 20”+ LCD/CRT users, and 1680x1050 or 1920x1200 for widescreen LCDs, 4xAA looks pretty good already. But “pretty good” isn’t enough for some gamers. In addition, some games need all the help they can get to combat jaggies. Racing/sports titles for instance, as well as flight sims and some shooters where most of the combat takes place in brighter environments where jaggies are more apparent. Examples of this would include Counter-Strike: Source and Battlefield 2.You can check it out over here.
ATI Super AA vs. NVIDIA SLI Anti-Aliasing
Posted on Wednesday, January 18 2006 @ 22:21 CET by Thomas De Maesschalck