PowerColor Radeon X1800 GTO Review

Posted on 2006-04-26 00:29:17 by LSDsmurf

By now, you should be pretty familiar with the architectural basics of the R520 core which powers the Radeon X1800 series of parts - Sixteen pixel pipelines (or four quads of pipelines), eight vertex shaders, a 256-bit ring bus memory controller, Ultra Threaded Despatch Processor, lack of Fetch 4 support and so on. If all of this is new to you, then you can catch up courtesy of our technology preview of the Radeon X1000 series architecture here..



Link: Elite Bastards



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