Posted on Wednesday, May 31 2006 @ 00:18:14 CEST by LSDsmurf
At its heart, the GeForce 7600 utilises NVIDIA's 90 nanometre G73 core - This features twelve pixel pipelines (or three fragment/pixel quads), which also means that twelve texturing units are present on the die. This is matched up with just eight ROP units, meaning that although twelve pixels can be worked on by the architecture at any one time, only eight can be output. This is a similar set-up to its predecessor, NV43, which utilised eight pixel pipelines paired bup with just four ROPs.