Posted on Friday, June 30 2006 @ 00:11:05 CEST by LSDsmurf
So basically the PhysX card aims to bring far more complex and realistic effects to gaming. It processes everything from collision calculations to the dynamics of rigid bodies, particles, fabrics, fluids and every state in between. Consequently we’ll see solid objects, sparks, smoke, rain, cloth, water and even light moving and acting more impressively and realistically than ever before and in greater volumes.