Spore Review

Posted on 2008-02-13 12:00:07 by Thomas De Maesschalck

I actually got a chance to speak to some of the marketing people recently and I quizzed them about the future of Spore – pressing on whether we could expect to see a slew of new content on shelves soon after release. The reply was a stark awakening to the brilliant reality of Spore in that I was treated to a kind of “I don’t know” answer and an explanation of how that wouldn’t work with Spore.

You see, in The Sims, new items can’t be easily created and the expansions can consist mainly of new furniture and so forth. In Spore that doesn’t hold true and the future of the game seems to be grounded more in adding new tools to the game through expansions – ways to export and import creatures to Photoshop or Maya 3D. It’s not enough to simply give people a new building or two, because those can always be made by the community.



Link: Bit Tech

Spore




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