Crisis Core: Final Fantasy VII (PSP) Review

Posted on 2008-04-01 17:08:28 by Thomas De Maesschalck

To have a good sequel/prequel you need to expand and improve upon all elements that made its predecessor so enjoyable. To make a great one, you need to do all that AND make sure that the game can be enjoyed without any prior knowledge of the previous incarnation. Crisis Core: Final Fantasy VII seems to thankfully fall into the latter. With its innovative combat system, engaging story, and pick up and play missions, Crisis Core seems to be able to be a great game regardless if it is connected to FFVIIs central story or not.

While the rest of the Compilation of Final Fantasy VII sucked (a cell phone game? A shooter?), you can rest assured, Crisis Core shares nothing with the lackluster crap thrown at us up till now. Right at the beginning you are thrown into a situation not unlike the start of FFVII, jumping off a train and kicking ass. The similarities stop there as you take nave SOLDIER rookie Zach Fair through various missions in SOLDIER trying to locate several members who have gone AWOL, while answering some questions along the way.



Link: OCModShop

Crisis Core: Final Fantasy VII (PSP)




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